In writing Wrath of Empire,
I’ve mentioned the need to stay on course and not let the
story drift away from the key events already set in stone. That
bare-bones outline was mentioned briefly in Ghosts of Innocence,
which I first drafted thirteen years ago. At that time I had no idea
I would consider backtracking and writing about those times, so they
were just convenient backstory. I’d given no thought to how events
progressed from A to B to C.
Now,
of course, it matters greatly.
To
help me, I’ve drawn heavily on a number of tools and techniques
I’ve accumulated over the years. Most of them are tools I keep
handy to help avoid writer’s block, and which I describe more
thoroughly in Breaking the Block.
What
First,
naturally, there’s the good old standard outline. In terms of what
an outline looks like, I reckon there are as many varieties as there
are writers, but to me an outline is a top-down expansion of the
story. It focuses on what happens,
and starts with the main highlights then expands each into greater
and greater detail.
Avid
and practiced outliners will map out the entire story in this way so
they know exactly what will happen in each chapter and scene before
they write a word of actual story. I don’t go that far. My outlines
are a combination of bullet-form statements laid out as an indented
list, and sometimes more fully fleshed-out paragraphs as if I was
trying to describe to someone what is happening in this part of the
story.
In the
case of Wrath of Empire,
the top of my outline consists of the three headings: Empress
Florence’s funeral, Imperial family assassinated, and destruction
of Eloon (Shayla’s home world). These form the outline's skeleton
and are the key events that I have to land on. From there, it’s a
matter of fleshing out details to make a story.
Of
course, as these events take place over the span of four years, that
leaves a lot of empty space to fill. Expanding the outline directly
only takes me so far, and I don’t do well with simply laying out
things that happen. I need other tools to help figure out what goes
into that space.
Why
I find
it helps to think not just about what
happens, but why. A
couple of vital tools for me are Motivations/Goals/Methods, and
Stakeholder Stories.
The
first tool looks at the key players in the story and asks what
motivates them, what are they striving for, and how do they set about
achieving their goals. The idea is to write just a few sentence to
capture the main drivers for the story. You can’t get too deep into
this, because the whole point of a story is for people’s goals to
be thwarted, so these notes just form the starting point. After that,
characters’ actions will intersect and conflict, throwing them off
course.
Stakeholder
stories takes this method further and examine what happens when
things go awry. They generally start with what a character is trying
to achieve and how, but they go further and look at how they react
when things get in the way. These stories start off with the
overarching motivation and goal, but move into a lot of sentences
along the lines of “When X happens, it affects Y this way, and Y
decides to do Z”. This tool is also a form of outline, but it
exposes how the different story threads weave together in a network
of cause and effect. I find this a great tool for brainstorming the
“what” because it allows me to delve deep into each character and
think from their point of view.
Another
tool is the character interview. I’ve used this in the past to
ferret out some of their underlying motivations. I’ve not used this
technique yet for this project, but I have drawn on interviews I
happened to do with my main character when I was writing Ghosts.
When
No
matter what form my outlines take, I always lay out the main events
on a timeline. This helps keep track of multiple threads, making sure
they align and cross at the right points. This is especially
important when things need to take time to happen, such as traveling
from A to B, or things taking time to prepare.
In all
my novels, the story timeline eventually becomes the primary outline,
and becomes what I regard as my go-to source of truth, a single
reference to which everything else aligns.
My
timeline usually takes the form of a spreadsheet, with each row
representing a day, and columns for each of the main players in the
story. This has worked well for my previous novels, where the stories
have all taken place over a few weeks of time.
Here
is a part of the timeline for Ghosts of Innocence.
Wrath of Empire
posed a new challenge for me, because the story takes place over
years rather than weeks. I found the spreadsheet format hard to
manage, because I needed more flexibility to handle approximations
and to move things around as the outline evolved. For this project I
settled on using a drawing tool to capture main events in a more
free-form picture.
Taken
in combination, these techniques have (so far) kept me on track.