One thing that most distinguished this drawing project from others, is the sheer scale of the drawing.
To give you an idea of what I’m talking about, here’s the kind of window I am usually working in ...
... it looks small as an image here but this is a snapshot of the drawing window in iDraw that takes up most of my screen. This kind of scale is comfortable to work at, close enough to handle small details but not too close to give me tunnel vision.
And here is the view zoomed out to the whole page, with the previous portion highlighted. You can see that at any one moment I am only working on a tiny fraction of the whole plan.
And this is just page one of three!
A task of this size poses a series of challenges.
The big picture
For fine positioning, iDraw has a grid feature. Helpfully, it lets you set up a two-tier grid, with large and small units. In this case I worked with a 0.5mm fine grid, with heavier grid lines every 5mm. My scale is 0.5mm to 1ft. Yes, I’ve always been weird that way - measuring in metric but thinking in feet, but the latter makes sense in Shayla’s world because I have them talk in terms of Imperial units (miles etc.) to give a sense of tradition and antiquity.
This grid is great when it comes to drawing the detail of rooms and corridors, but to help with overall orientation I add in a broader grid of lines to give me a large scale framework.
You can see that the plan is actually a series of plans - mostly decks, but also profile and section. Laying these out on the page needs some forward planning. I decided on the overall dimensions for the different elements and then worked out how much room each one needed on the page - not so close that they overlap, but not too far apart either. I then laid out my own large scale grid lines to mark out the boundaries. I put these in their own drawing layer behind everything else so they are visible but don’t interfere.
Here is that same view of the page with the grid lines emphasized.
Keeping it together
The next challenge, which applies to any plan but is made trickier working on such a large scale, is vertical integrity. Decks don’t exist in isolation of each other, there are elements that link them together and which therefore have to be positioned correctly from one to the next. I’m talking here about obvious things like elevators and vertical service shafts, stairs, and inner and outer structural members.
Again, this benefits from some forward thinking. I started off with the main structural framework of the ship - keels and horizontal and vertical plates. Again, I put these into a drawing layer of their own for easier handling. Making this ship a fairly boxy shape helped, because there was a lot of repetition from one deck to the next. Once I had worked out the parts of the framework that pierced one of the main decks, it was a matter of copying and pasting to the others.
Even that simple exercise was a bit of a headache until I developed a technique to handle positioning. With such a large drawing, when you zoom out far enough to see the whole deck you are too far out for accurate positioning. And at that distance I also found it next to impossible to “grab” a set of lines I’ve just pasted to drag them into position. My solution was to add some temporary drawing elements to help move and position. You can see one or two red triangles nestling in the corners of my grid. I select the items I want to copy, along with one of these triangles. When I paste into the next deck, the large triangle is easier to grab while zoomed out, so I can get things roughly into position. I then zoom in on the triangle and nudge it until it is precisely positioned against the grid lines and I know everything else - out of sight because I’m zoomed in - is also moving with it into correct alignment.
With the structural framework laid out, I moved on to the outer hull, and then internal elements such as shafts and stairs. This was a game of patience, and checking and double-checking everything before I started filling out the details.
Keeping track
The last major challenge was simply keeping track of the overall plan, and keeping motivated by seeing progress as I fleshed out the enormous amount of detail.
Here I set up a spreadsheet to mark out zones along the length of the ship, and decks down the page.
This became my master plan for what went where. On a copy of this master plan I used traffic-light shading to show which sections were complete, in progress, or still to do. At first this served to emphasize what a daunting task I had embarked on, but it was satisfying to see the steady spread of green as time went by.
Showing posts with label iDraw. Show all posts
Showing posts with label iDraw. Show all posts
Saturday, June 9, 2018
Saturday, June 18, 2016
iDraw - grids and things
I talked last week about the usefulness of layers in iDraw, and made passing reference to a grid. I’d like to talk a bit more about techniques for measuring and positioning in drawings.
Pretty much any drawing software will have some sort of a grid feature. Like drawing on graph paper, a grid gives you a sense of scale. In software there is also a “Snap to Grid” feature which means as you draw, edges, vertices, end points etc. will always “snap” to the nearest grid lines. This makes it very easy to ensure, for example, that the line you’re drawing is exactly 3.5cm long, rather than just approximately. If you’ve ever tried positioning something on screen using a mouse you’ll know how hard it is to be precise, so the grid makes things easy.
The grid in iDraw allows you to set the spacing between lines, and it is also a two-level grid with thicker lines at intervals that you can also set. For my battleship project, I’ve chosen a grid size to match my drawing scale, so that each big square is 10’ across with 1’ subdivisions. Yes, I was taught metric at school but I still think in feet & inches.
The grid lines are very faint here, but if you click on the image you'll see a larger version. As I mentioned last week, I usually supplement iDraw’s grid with extra placement lines of my own. In this image, a detail of the battleship’s main armament, there is a red line running down the center. I typically use some combination of center lines, boundary lines showing the outside edge, and additional grid lines at suitable intervals, such as a 100’ scale. It depends on the project, I only add what I find useful. These lines go into their own drawing layer so they are easy to hide, and they don’t get in the way and can’t be accidentally selected or moved.
iDraw has another really neat positioning feature. Suppose I want to make a second copy of this object and place it directly underneath the first. I copy and paste as normal...
Then as I move it around, iDraw flashes up vertical and horizontal lines as the object I’m moving comes into alignment with other objects on the page. This tells me when I’m lined up, without having to measure against the grid.
This feature is very useful, though it does have drawbacks. As you move something around these lines flash on and off, and sometimes it’s hard to work out exactly what object it’s aligning to, which might be well off the edge of the screen.
Also I’ve found iDraw will sometimes snap to some alignment it’s detected instead of snapping to the grid. I often look at something and think it looks a little off. I zoom in and find it’s ignored the grid. It’s easy to correct things when you’re zoomed in enough so that the software can distinguish between the competing grid/alignment lines, but the trick is to spot the error in the first place. I’m now in the habit of zooming in periodically to double-check sizes and positioning. I guess that’s the price you pay for making things mostly easy :)
One more thing iDraw is not so good at, especially when it comes to line drawings like this. If you select a collection of lines, squares, boxes etc. it can be tricky to pick them up with the mouse pointer. You have to position the pointer very close to one of the lines, or it thinks you’re making a new selection and will “drop” everything you so carefully selected. This is especially true when you’re zoomed out a long way like in this view...
Individual lines here are hard to see, let alone grab, but in this project I often have details (such as stairwells or elevator shafts) on one deck that I want to copy and paste to the same locations on other decks. To make this easier, you’ll notice some red triangles down the left-hand edge.. If I select a triangle along with the details I want to copy or move, this does two things: it gives me something easier to grab when zoomed further out, and, because I draw those triangles in the angle of my main grid lines, it gives me a reference point to ensure things get properly positioned again. All I have to do is ensure the triangle ends up back in its “home corner”.
Pretty much any drawing software will have some sort of a grid feature. Like drawing on graph paper, a grid gives you a sense of scale. In software there is also a “Snap to Grid” feature which means as you draw, edges, vertices, end points etc. will always “snap” to the nearest grid lines. This makes it very easy to ensure, for example, that the line you’re drawing is exactly 3.5cm long, rather than just approximately. If you’ve ever tried positioning something on screen using a mouse you’ll know how hard it is to be precise, so the grid makes things easy.
The grid in iDraw allows you to set the spacing between lines, and it is also a two-level grid with thicker lines at intervals that you can also set. For my battleship project, I’ve chosen a grid size to match my drawing scale, so that each big square is 10’ across with 1’ subdivisions. Yes, I was taught metric at school but I still think in feet & inches.
The grid lines are very faint here, but if you click on the image you'll see a larger version. As I mentioned last week, I usually supplement iDraw’s grid with extra placement lines of my own. In this image, a detail of the battleship’s main armament, there is a red line running down the center. I typically use some combination of center lines, boundary lines showing the outside edge, and additional grid lines at suitable intervals, such as a 100’ scale. It depends on the project, I only add what I find useful. These lines go into their own drawing layer so they are easy to hide, and they don’t get in the way and can’t be accidentally selected or moved.
iDraw has another really neat positioning feature. Suppose I want to make a second copy of this object and place it directly underneath the first. I copy and paste as normal...
Then as I move it around, iDraw flashes up vertical and horizontal lines as the object I’m moving comes into alignment with other objects on the page. This tells me when I’m lined up, without having to measure against the grid.
This feature is very useful, though it does have drawbacks. As you move something around these lines flash on and off, and sometimes it’s hard to work out exactly what object it’s aligning to, which might be well off the edge of the screen.
Also I’ve found iDraw will sometimes snap to some alignment it’s detected instead of snapping to the grid. I often look at something and think it looks a little off. I zoom in and find it’s ignored the grid. It’s easy to correct things when you’re zoomed in enough so that the software can distinguish between the competing grid/alignment lines, but the trick is to spot the error in the first place. I’m now in the habit of zooming in periodically to double-check sizes and positioning. I guess that’s the price you pay for making things mostly easy :)
One more thing iDraw is not so good at, especially when it comes to line drawings like this. If you select a collection of lines, squares, boxes etc. it can be tricky to pick them up with the mouse pointer. You have to position the pointer very close to one of the lines, or it thinks you’re making a new selection and will “drop” everything you so carefully selected. This is especially true when you’re zoomed out a long way like in this view...
Individual lines here are hard to see, let alone grab, but in this project I often have details (such as stairwells or elevator shafts) on one deck that I want to copy and paste to the same locations on other decks. To make this easier, you’ll notice some red triangles down the left-hand edge.. If I select a triangle along with the details I want to copy or move, this does two things: it gives me something easier to grab when zoomed further out, and, because I draw those triangles in the angle of my main grid lines, it gives me a reference point to ensure things get properly positioned again. All I have to do is ensure the triangle ends up back in its “home corner”.
Saturday, June 11, 2016
Getting to grips with iDraw - the importance of layers
I’ve blogged about this before, but when I write I’m an enthusiastic drawer of plans and maps to help me visualize the setting. These are usually rough hand-drawn affairs filed in a binder, which works fine for getting the writing done. However I also want to produce more professional-quality images to post to my website to supplement the books.
Since early last year I’ve been getting to grips with iDraw for a variety of drawing projects. I’m a long way from being an expert, but I’m sharing a few things I’ve learned along the way.
One of the most important tips I can suggest for a drawing project of any complexity is to make full use of layers to organize your work. Nowadays I’m in the habit of putting a bit of thought into how best to split things up into layers before I start.
Right now I’m working on probably the most ambitious project to date - a 2000’-long battleship with full deck plans. Here’s the front section profile and part of one of the decks.
It’s not obvious here because all the layers are showing, and iDraw presents them as one image, but the layer arrangement here follows a general pattern that I’ve found useful.
The foundation is a grid. Like most such software, iDraw has an inbuilt grid feature to help with alignment and positioning. This is visible here as a set of faint lines in the background and is not part of the drawing itself. To supplement this, I almost always find it useful to have a much coarser set of reference lines establishing the boundaries of a plan, center lines, or simply a larger scale grid. These are the red lines you see here, and I place them in their own layer.
I always put annotations and labels into their own layer on top of everything else, and then the main content of the drawing goes into one or more layers in between.
Why do this? A number of reasons. For starters there’s the obvious fact that layers are, well, layers. Whenever you add elements to a drawing there’s an implied “Z-order”, a third dimension, which determines which element is in front of which. This can sometimes get messy to sort out, but layers can help simplify things. For example, the labels in this drawing are in their own layer on top of everything else, so they will never get accidentally hidden by anything elsewhere in the plan.
Also for this kind of technical drawing it’s important to be able to select and manipulate lines and other objects once you’ve placed them. Maybe there’s a piece that I want to copy and paste elsewhere, for example, or I need to move a set of walls and doorways over a bit. Having different parts of the diagram held in different layers means that when you’re working in a particular layer, even though you can still see the rest, you can’t inadvertently select elements from anything but the layer you’re working in. In other words all those gridlines and labels don’t get in the way. And if you need a clearer view of the bit you’re working on you can always hide the layers you don’t want to see.
In this example, I chose to keep the gross structural elements - the frame of the ship - separated out into their own layer. Here’s the same picture with the fine detail hidden.
When I finish the drawing and want to publish it, I will choose to hide all those gridlines - an easy job if they’re in their own layer.
iDraw makes it really easy to add and arrange layers. One of the tool palettes lists them all out, and you can add, delete, and move them around easily.
One last use I’ve found is to add actual drawing effects. In this picture of the Emperor’s palace, you see some of the building appear fainter than others, giving an impression of depth.
As a kid did you ever try that trick of creating a foggy landscape by drawing parts on pieces of tracing paper then laying them one on top of each other? I did the same here, by setting up layers for foreground, middle, and distant buildings and placing a semi-transparent layer in between. The tool palette in iDraw has all sorts of options for how to blend each layer into the overall picture, a set of features I’ve only just begun to explore.
Since early last year I’ve been getting to grips with iDraw for a variety of drawing projects. I’m a long way from being an expert, but I’m sharing a few things I’ve learned along the way.
One of the most important tips I can suggest for a drawing project of any complexity is to make full use of layers to organize your work. Nowadays I’m in the habit of putting a bit of thought into how best to split things up into layers before I start.
Right now I’m working on probably the most ambitious project to date - a 2000’-long battleship with full deck plans. Here’s the front section profile and part of one of the decks.
It’s not obvious here because all the layers are showing, and iDraw presents them as one image, but the layer arrangement here follows a general pattern that I’ve found useful.
The foundation is a grid. Like most such software, iDraw has an inbuilt grid feature to help with alignment and positioning. This is visible here as a set of faint lines in the background and is not part of the drawing itself. To supplement this, I almost always find it useful to have a much coarser set of reference lines establishing the boundaries of a plan, center lines, or simply a larger scale grid. These are the red lines you see here, and I place them in their own layer.
I always put annotations and labels into their own layer on top of everything else, and then the main content of the drawing goes into one or more layers in between.
Why do this? A number of reasons. For starters there’s the obvious fact that layers are, well, layers. Whenever you add elements to a drawing there’s an implied “Z-order”, a third dimension, which determines which element is in front of which. This can sometimes get messy to sort out, but layers can help simplify things. For example, the labels in this drawing are in their own layer on top of everything else, so they will never get accidentally hidden by anything elsewhere in the plan.
Also for this kind of technical drawing it’s important to be able to select and manipulate lines and other objects once you’ve placed them. Maybe there’s a piece that I want to copy and paste elsewhere, for example, or I need to move a set of walls and doorways over a bit. Having different parts of the diagram held in different layers means that when you’re working in a particular layer, even though you can still see the rest, you can’t inadvertently select elements from anything but the layer you’re working in. In other words all those gridlines and labels don’t get in the way. And if you need a clearer view of the bit you’re working on you can always hide the layers you don’t want to see.
In this example, I chose to keep the gross structural elements - the frame of the ship - separated out into their own layer. Here’s the same picture with the fine detail hidden.
When I finish the drawing and want to publish it, I will choose to hide all those gridlines - an easy job if they’re in their own layer.
iDraw makes it really easy to add and arrange layers. One of the tool palettes lists them all out, and you can add, delete, and move them around easily.
One last use I’ve found is to add actual drawing effects. In this picture of the Emperor’s palace, you see some of the building appear fainter than others, giving an impression of depth.
As a kid did you ever try that trick of creating a foggy landscape by drawing parts on pieces of tracing paper then laying them one on top of each other? I did the same here, by setting up layers for foreground, middle, and distant buildings and placing a semi-transparent layer in between. The tool palette in iDraw has all sorts of options for how to blend each layer into the overall picture, a set of features I’ve only just begun to explore.
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