I've always been an avid builder, needing to create things from some blueprint or other in my mind. As a child, this showed up in the hours I spent playing with Lego and Plasticine (modeling clay), and later on building model planes, tanks, and ships. Warships were my favorite. I was always absorbed by their visual appearance and physical intricacy.
Nowadays, my creative urges are fulfilled by all those grown-up building projects over the years, such as the pirate ship and tree fort, by writing and painting, and occasional wistful plans for when we win the lottery.
All these things take a lot of energy and concentration, and sometimes I feel the need for less demanding outlets, something that brings more immediate gratification. For this, I've turned to Minecraft. I use the Pocket Edition in Creative mode, solely for construction projects.
Right now, I'm building a WWII-era battleship - generic design, not meant to represent any real vessel. I did one of these a while back, just to see if I could, but at that time I only focused on the exterior. Apart from the engineering spaces it was an empty shell.
This time around, I'm building it from the keel up and trying to make a fairly realistic representation.
I've also discovered that this kind of thing is a popular subject in the Minecraft community (try Googling "Minecraft battleship" for some examples), which is kinda scary. I guess it officially reinforces my nerd status :)
So, I know this may be of limited interest to "normal" people out there, but what the heck, this is my blog and you can always skip if this isn't your cup of tea.
Here are a few screen shots of the battleship project as it takes shape up to the waterline, so if you'd like, follow me on a guided tour of the lower levels...
This is the stern of the ship. I researched online for a game seed that would give me a lot of water, because I knew the ship would stretch most of the width of the world. In this case there was ice along one side, so the bum end wound up embedded in the ice.
Next, we have the engine rooms. The after room holds two sets of turbines driving the outer shafts. Next door is the central turbine set flanked by steam condensers and other machinery.
A large part of the spadework up to this point involved building the shell of the hull and emptying it of water. This is one of the reasons my first attempt didn't pay too much attention to the interior. It's difficult working underwater in Minecraft because it gets so dark, and emptying out the water is painstaking work. But I'm glad I put the effort in this time, because this gives me a more complete structure to fill in.
Here is a side-on view of the three boiler rooms. I've used blue blocks to represent the funnel uptakes. The forward uptakes will continue curving aft to meet up, giving me a single large funnel.
Finally, we come to the bow section.
Next stage is to finish off the sections showing, and deck them over ready to start the next level.
Yes, nerdy I know, but I find it strangely therapeutic.